Technology

Children are born into a digital world where technology is an integral part of their every day lives. Information today is electronic, instant, easily accessible and constantly transforming. Therefore, digital technologies play a significant role in how children learn, share and access information. 

Students in Years 3-6 attend digital technologies specialist classes once a week.
In these classes, students:
  • Explore and use a variety of new, emerging and exciting technology (including 3D TVs and 3D cameras, Virtual Reality headsets and VR cameras, and motion controllers for touch-less / Covid safe interactions)
  • Design and create user graphical user interfaces (including touch-screen digital menus for the school's cafe program as well as real-world businesses such as Boost Juice)
  • Learn to program to create computer games, fly drones and command robots, and then control those programmed devices by using a variety of peripherals
  • Use a green screen room to professionally record videos.

At St Dominic's, technology is used daily by the staff and students.
  • Students in Prep & Year 1 have access a bank of iPad 7s
  • Students in Year 2 & Year 3 have access a bank of iPad 8s
  • Students in Year 4 and Year 5 have access a bank of Chromebooks
  • Students in Year 6 have access a bank of MacBook Pros that utilise MacOS and Windows
  • Each classroom has either a smart TV or an interactive whiteboard/projector that is used in conjunction with Apple TVs
  • Each teacher has a MacBook and an iPad.

St Dominic's also has a B.Y.O.D (Bring Your Own Device) program for students in Year 3-6 students. This has been a great success, with many students in the school participating in the program. Students bringing their own device from home which allows teachers more freedom to incorporate technology into their daily lessons to support learning within their classroom.

Student use of technology is supported via the following annually-revised policies:


Senior Students Create An App For Boost Juice!

As part of their digital technologies classes, senior students learn how to design graphical user interfaces. To ensure that this learning links to real-life business scenarios, various students are selected to create a fully-functional touch/interactive in-store app designed to meet the needs of global businesses. 

As part of this exclusive program, some of our senior students created an app for Boost Juice, which in-store customers could potentially use to help them order both drinks and snacks in a fun, interactive and informative way! The app was designed to work on Windows, iOS and Android devices. 


As part of our pitch to Boost Juice, we filmed the following promotional video:

Here are some of the students giving an overview of each section of the app that they were responsible for creating:



Prior to creating this app, all senior students created a digital marketing advertisement for Boost Juice too:

CEO and founder of Boost Juice, Janine Allis, kindly responded with a personal video:

To reflect the current and future technological needs of a post Covid-19 world, we are currently exploring and testing various motion controlled peripherals to add non-contact functionality to our apps.




Cafe Eyrie is a student-lead cooking initiative at St Dominic's. Every Friday, Year 5 students prepare, cook and serve a variety of savoury and sweet meals for the school community. Each week parents and one grade are invited to dine at the Café. Our students are exposed to preparing the menu, preparing the food, cooking, serving and handing money.

Whilst students normally take student, staff and parent orders by hand, some of our senior students were selected to create a digital interactive cafe menu for our school cafe that works on Windows, Android and iOS devices. They needed to make the menu in two formats, portrait and landscape. Here are two students explaining the features of their app designs:

We look forward to the next group of senior students learning how to recreate and modify the cafe app to adjust it to match each week's new menu items!


Programming Drones & Using Peripherals

As part of their Digital Technologies classes, senior students utilise their knowledge of programming developed throughout our four-year program to program drones.

1. Students start by learning the basics of how to program drones to match keyboard strokes:

2. They then explore real-life and business scenarios as to where drones are used to enhance safety or productivity:
Drones used in real-life scenarios: Farming

3. Students then apply their programming skills to match various real-life business scenarios:
Emulating real-life scenarios: Farming

4. Students then learn how to control various drones (including the DJi Tello) by using keymapping programs and a variety of peripherals, including joysticks, motion sensors, drum kits and dance mats!

Drones used in real-life scenarios: Piloting remotely via joysticks



Drones & Peripherals: Controlling Using An Xbox 360 Kinect & Body Motions: Part 1


Drones & Peripherals: Controlling Using An Xbox 360 Kinect & Body Motions: Part 2
Drones & Peripherals: Controlling Using An Xbox 360 Dance Mat
Drones & Peripherals: Controlling Using An Xbox 360 Drum Kit